Tokens are saved to the geekmatter.com database as you edit.
Tokens are single-faced (blank back): the face shows a large value on a
mono (one aspect color), split (two colors), or wild (all aspects as pie
wedges) background — the face dictates which rows the token can be placed
in. Manage aspects via the Aspects link above.
UV Print Sheet
One platen-sized PNG with every
token placed on the tray grid — import it in the RIP at position 0,0 / 100% scale
and the circles land on the tray. Grid numbers below match the RIP's ellipse
template ("Add Multiple Copies"); tokens fill positions left→right, top→bottom.
"In bags" starts at qty-per-bag × players —
the Calamity design's qty (6) already includes the 2-per-player
supply (4 bag + 2 supply per player; 24 at 4
players, 6 per bag symbol). "Market" is the shared Market/Frontier
stock — one spare Resource set per player by default, stall-symbol backs,
never Calamities. Settings are remembered on this browser.
Workflow: print the Front Sheet, flip every
token over in its own tray slot, then print the Back Sheet — same
import placement (0,0 / 100%). Resources print on yellow chips
(full-color face), Calamities on black chips (transparent face —
just the bright ring, white frame + name). Back symbols are dark with a white
outline so one back sheet reads on both chip colors; one symbol per player bag
sorts mixed tokens straight back into their bags.