Rulebook
How the game plays — the living rules: Discovery, the Market, Pillars, Calamities, Collapse, and scoring.
Read the Rules →Player Board Editor
Design player boards: aspect rows, token slots, split abilities, custom colors. Print at physical size or use online.
Open Board Editor →Token Designer
Design two-sided tokens: per-side aspect rings, colors, large digits, uploaded symbols, quantities, and designer notes.
Open Token Designer →Design Hub
The co-designer space: every change tracked with who made it, comments on changes, and the design forum.
Open Design Hub →Marker Builder
Design the game's square-tile markers — Dark Ages, Corruption, and friends — and lay them out on UV print sheets for 1" wooden tiles.
Open Marker Builder →Card Builder
Build cards: title, art, aspect-driven colors, and win-condition icon slots (e.g. Culture 5 or Warfare 7).
Open Card Builder →Aspect Manager
Define the game's core Aspects — name, color, and symbol — shared by cards, player boards, and more.
Open Aspect Manager →Play a Game
Start a 2–5 player game session, text the join link to your players, and pick your faction boards.
Open Play →More Coming
Future tools for the Lite Edition — token draw rules, live gameplay, and playtest helpers will land here.
Stay tuned